Three slot-style machines, each with its own reels, pay table and bonus round, all drawing on one free purse of coins. Red Lantern is lit for anybody who turns the corner — the other two want a free account, which is four fields and about twenty seconds.
Hit the button. No email, no card, nothing to install — the whole machine, with the reels and the pay table you would meet behind a login.
Nothing to install. No email, no card, nothing to install — the whole machine, with the reels and the pay table you would meet behind a login.
Each street keeps its own reels, pay table and feature. The purse, your level and the daily jobs travel with you — including everything you take off Red Lantern before you sign up.
Four a day, reset overnight, and progress on any street counts. They are optional.
Red Lantern is on the front page with nothing to fill in. Stay under it as long as you like.
A name, an email, a password and a tick to say you are 19 or over. No card, because nothing is sold.
Your coins carry across, 50,000 are added, and both remaining streets light up.
Free slots rarely tell you how they behave. Each street was run five million spins through the code that actually ships, and what came back is printed in its pay table.
| World | Lines | Feature | Character | Coin RTP | Spins that pay | Free spins |
|---|---|---|---|---|---|---|
| Red Lantern | 20 | Lantern Climb | Lit | 96.5% | 34.7% | 1 in 120 |
| Cyan Bridge | 25 | Hung Fast | Fogged | 96.4% | 47.7% | 1 in 105 |
| Gold Teahouse | 15 | Clear Street | Gilded | 96.1% | 31.1% | 1 in 124 |
Every figure was measured by running each game's own code for 5,000,000 spins. They describe free coin play only. They describe no real-money game anywhere.
No coin stand on Scarlet Lantern, no premium currency, no till of any kind. Coins are handed to you and cannot be bought, sold or withdrawn, so nothing you do on this street leaves you out of pocket.
A machine on this street sounds and paces itself exactly like the paid kind, because it was modelled on one. That is why the site is adults only and why support links sit on every page.
Play while it is fun and quit when it is not. Choose your finishing time before you begin, and break off every so often. If gambling of any kind is causing you problems, ConnexOntario is free and confidential on 1 866 531 2600, 24 hours a day, or visit the Responsible Gambling Council and CCSA. Read our responsible play policy.
Yes. Red Lantern sits on the front page and runs for as long as you like with no sign-up, no email and no card. The free account only opens the other two worlds.
None of it. Coins are handed out, there is no shop, and no purchase is possible on the site.
No. Scarlet Lantern does not offer real-money gambling and nothing you win has real-world value. Coins cannot be withdrawn, sold or exchanged.
They come with you. The balance you built on Red Lantern is carried into your account the moment you create one.
No. They all run in the browser, on a phone, a tablet or a computer.
Adults aged 19 or over only. The site is not directed at anyone under 19.
Scarlet Lantern is restricted to adults of 19 and over. Every coin is virtual and holds no monetary value: it cannot be bought, sold, withdrawn or exchanged. Nothing on the site is for sale, no prize of real value is offered, and a winning session here means nothing for real-money gambling.
If gambling is a problem, help is free and confidential: ConnexOntario 1 866 531 2600, 24 hours a day · Responsible Gambling Council · CCSA · Our responsible play policy
You are already playing Red Lantern for free and you always can. The free account opens the other two streets, and it keeps your coins, level and daily missions between visits.
Virtual coins. No real-money gambling, no prizes with real-world value, no in-app purchases. 19+.
All Google hands over is your verified email address and your first name.